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Djmax portable psp
Djmax portable psp







djmax portable psp

The analog, X and L and R buttons have the same functions. The right and square button (highlighted in yellow to the right) act as the 5th button, both assigned to the same note. 5 Button Mode 5 Button Modeĥ Button Mode's controls are like 4 Button Mode's controls with the added 5th button. The L and R buttons are used to speed up/slow down the speed of the notes. The X button is used to activate "Fever" mode which acts as a score multiplier. The analog stick is used for special "DJ" sections that require you to rotate the analog. Button ModesĤ Button Mode's controls use the Left button for the left-most note, up for the left-middle note, triangle for the right-middle note and circle for the right-most note. The higher the multiplier is, the shorter the timing window to activate Fever Mode is and the the faster the note chart's scroll speed will be. This can be continued to a maximum multiplier of 'x5'. When the multiplier is active, the meter can be re-filled and re-activated during Fever Mode to extend it and boost the multiplier up to 'x3'. Triggering the meter once it's full activates Fever Mode and a 'x2' multiplier is then applied to the score. The Fever meter is the DJ MAX series equivalent of Star Power/ Overdrive.

djmax portable psp djmax portable psp

If players hit notes with a 100% accuracy rating, a meter, called "Fever", builds up.

djmax portable psp

The higher the note streak, the higher the end-song score is.įull Combos and high-combo marathon runs unlock extra content. Combos are not represented by multipliers but simply by a note streak. As players successfully hit notes, a combo builds. The higher the percentage, the higher the score value for that note. A percentage rating is displayed for each successful hit. Instead of scoring the player's performance with words like "Perfect" or "Great", the player is judged on the hit accuracy. DJ MAX works slightly differently than other games in the rhythm genre, however, as it focuses on a different kind of scoring technique. Notes scroll down on a vertical note chart and players must hit each note that crosses the score line to score points. It adds new gameplay modes, an entirely new track list and gameplay enhancements that have been staples in the franchise since.ĭJ MAX Portable 2 is a rhythm game akin to Konami's Beatmania/ Drummania/ GuitarFreaks franchises. While the original Portable game had to wait roughly 8 months for a full english release, DJ MAX Portable 2 launched in South Korea with Korean, Japanese and English tracks available from the get-go. It is the sequel to the popular and heavily imported game, DJ MAX Portable. It released in South Korea on March 30, 2007. DJ MAX Portable 2 is a music/rhythm game for the PSP, developed and published by Pentavision Entertainment / Neowiz Games.









Djmax portable psp